Hey all! I’ve been working at expanding the Multiplayer system to the whole project and converting it into a hybrid C++/Blueprints system by adding more multiplayer components through C++. This has proven to be a real mess, which got me rethinking how I can most effectively utilize my time. I first set out to create a solid foundation before showcasing the idea to potential contributors. The obvious problem is where to draw the line and start to really try to build the community. I expect I’m not the only one here who’s had the feeling that their work is never quite ready to share. I also realize that the majority of people who would be interested in this project will be working to balance work and personal lives, just like myself. That said, I currently have two benchmarks to meet before taking measures to build the community:
- Having a cleaner directory system that naturally steers members into understanding what is present and in what way they can best contribute.
- Detailing mutable categories of contributions as templates/guidelines/specifications for members to follow and help shape.
These will be added to a drop-down menu on the Minigame Pile tab of this page, where they will be elaborated on and backed up with screenshots from the editor. A ‘Project Development’ section of the Google Drive for Open Game Dev has been outlined and will be populated as this develops.
I mentioned community-building measures. These will be explained on this site and again in the Project Development section of the Drive. Key points include:
- Content curation through creators on Youtube, Patreon, Gum Road, etc,
- Exposure and resource-generation through prize-incentivized game jams themed after the contribution categories hinted at above.
- Discussion, polls, and ‘help wanted’ posts on servers and social media groups.