Simone Says

Developed by Impostrophe, with narration by SaltyHermit, Simone Says is a classic memory game where every turn a new note is added to a sequence. How long can you go without forgetting and messing up?

Below is a sample of the programming making this game possible, all created using UE4’s Blueprints Visual Scripting. We will create developer walkthroughs for as many Minigames as possible!

Logic for handling clicking on a Simone Block
Forgive the spaghetti code 😉 Here we create the grid of blocks with customization based on user selections
At the end of each turn, each sequence has grown by one and is compared before continuing
One ‘game instance’ runs across all Minigames, keeping track of things like a player’s SimoneSaysScore!
Hmm, lots of repetition. We probably need a function here to more easily expand these user-selected customizations!
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