First Game on the Pile: Simone Says

Don’t be fooled by the ‘classic’ look. This is just the placeholder display used while implementing the logic.

Now that there is a bit of a framework in place (game / genre navigation and a multiplayer framework), we’re kicking off week 3 of Minigame Pile with work on the first actual minigame: Simone Says. The goal is to get the game out the door by Saturday, so our first iteration of the game will be pretty modest. A fairly traditional implementation of Simon Says will be dressed up with a few fun twists:

  • User-selected sound-sets
  • User-selected environments
  • User-selected ‘buttons’

And if we can squeeze a little more in:

  • Speed-Simone (back-to-back randomized-length sequences)
  • Cross-Minigame Score
  • Save File Integration

Down The Road (but not too far)

  • Online Multiplayer
  • VR Mode

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